In answer to the query "What would YOU do with Star Trek: Voyager?" JMS replied: Newsgroups: rec.arts.sf.tv.babylon5 Subject: Attn JMS: What would YOU do wi Date: 18 Jun 1995 05:19:03 -0400 Lines: 39 Distribution: world Message-ID: <199506180916.AA091777010@relay1.geis.com> Reply-To: straczynski@genie.geis.com NNTP-Posting-Host: solaris.cc.vt.edu Originator: babylon5@solaris.cc.vt.edu Jesus, I don't even know where to begin. I guess in some ways I'd go back to the original dream behind the show, which has been watered down in all subsequent versions. A Starfleet vessel, the Enterprise, on deep patrol on the very edge of Federation space, where you didn't have a constant supply of nearby bases which would make the ship into little more than a transport ship. Exploration and first-contact, and REALLY get into what First Contact means...the difficulty of establishing common language (toss the Universal Translator right out), pioneers on the fringe, hoping one wrong word won't get them into a firefight. I'd use the stability of the franchise to pursue the kinds of harder stories less-stable and fiscally guaranteed shows aren't able to pursue. Use it to mirror and examine current issues through a differently-angled prism. To balance those, I'd get Harlan or someone else who knows the SF genre intimately to pull out the most challenging and innovative short stories to license/option and adapt into our format. I'd re-introduce conflict between Federation characters. We'd see more of their personal lives, not just playing cards and using the holodeck, but *real* stuff, having affairs, getting married, getting fired, dealing with the feelings that come when you're 45 light-years from home. I'd pack the place with extras, recurring characters and guest stars to give a sense that this is a BIG starship, with lots of people, a chain of command rather than five guys on top and nothing but flunkies beneath, give it the real feel of a crowded vessel on long, deep patrol. I'd toss out the technobabble and have the characters ready to fight their way out of some situations, and think their way out of others not by reworking devices but reworking *themselves*, outwitting somebody or something, surviving because they're one step ahead of the other guy. Definitely more action. I'd treat the discovery of new worlds with more mystery and wonder, rather than like going to the nearest 7-11 for coffee. Dead worlds, ancient mysteries, beings beyond easy comprehension. From time to time, our guys would lose, but they would come away with a better understanding of themselves and the complex universe around them. That'd be a start, albeit a rough one. jms